3D graphics is a valuable talent, and designers want to enhance their skills and also want to get new techniques of Autodesk 3D Max and Maya, Autodesk 3D and Autodesk Maya are computer graphics software to create animation, models and images, Autodesk 3D and Maya features are very useful for a designer. In this roundup, my aim is to share with you a collection of 3D Tutorials for the designers, these useful tutorials will help you to enhance your 3D skills, and you can get command on Autodesk 3D and Maya by the help of the following 3D tutorials.
Hi all. I’m Ali Jalali and in this article we are going to have a look at the making of my 3d work “DeadPool”. I’m not a big fan of comic strips but some of the characters have my favorite styles so I decided to try making one of them called DeadPool.
This tutorial is for the blender internal render engine (not cycles).
Just wanted to share my workflow for modeling a skull using 3ds Max and ZBrush. The first part of the tutorial is pretty universal and the technique could be used in most 3D programs. I won’t get into specific modeling tools and or which buttons to press, but rather focus on the steps I take to get a good base model to work from. I will talk a bit about UV mapping, but I will not get in to texturing in this tutorial.
3DS-Max Tutorial: Create a Cool Ice Planet Of Zentar Prime
I created this scene in 3DS Max with some help of Photoshop.Ice planets are mostly made of solid ice, or freezing water with ice chunks or frozen land masses floating in the freezing water. These planets are not very suitable for human life because of the freezing temperatures.
This image is a work for a Star Wars fan short movie, called Star Wars: The Holo Experience or SW: THX. Most of the designs were made with some guidelines from the director, but I had a lot of freedom as well. The director also provided me with the AT-ST vehicle and Moto Jet model, because they had to be on the poster.
Just a brief walk-through on how I created this Freddy Krueger render. Using 3ds Max, ZBrush and Photoshop. The character is based on the original ‘A Nightmare on Elm Street’ movie.
While I am surfing in internet, I found this picture and fall in love to it. So I came with an idea, scene like that will be challenged for me. Then I started to work on scene and called it Dream Mill.. By the way I am not %100 strict to reference photo.
If you ever wanted to make a good palm tree for your computer game or animation, this is the right tutorial. This Tutorial is a step-by-step modeling and texturing tutorial in 3DS Max of how to model a good Palm Tree.
The idea of this project was to take all the objects from a Steampunk book and turn them into 3D (Some of them I designed by myself)! The objects were made by scrap in real life and I wanted to keep the same designs from the book. I had a lot of trouble trying to render it before… So, I rendered it in KeyShot with normal quality because my computer wouldn’t let me use any higher settings (I’m happy with the result though.) I did the background in Photoshop, like steampunk stuff hanging around in some paradise.
Hi,i did a character using hard surface modeling in 3ds max, with a lot of smoothing groups and mult sub object material.
This project was inspired by the beautiful Huntington Botanical Garden’s Chinese Garden, located in San Marino, California. I wanted to start a personal project with artistic and technical challenges and this was the first major personal project I’ve had in the past 6 years. The project took a little bit more than a year to get finished and happened during a transition in my professional life when I left Blur Studio and started at Blizzard Entertainment, in the Cinematic Department.
Since I am a big fan of Little Big Planet , I decided to make a tutorial about modeling of Sackboy. This tutorial will have 2 more chapters about texturing using Unwrap uvw modifier and another chapter about rigging this character. To follow this tutorial you need to be a little bit familiar with the interface of 3DS Max. I’m using 3DS Max 2012 but if you have an older version, don’t panic, because I will use the same modifiers that are on every version.
When Pirates of the Caribbean: Dead Man’s Chest was released, there was no doubt that the CG character, Davy Jones, was simply stunning. I liked all the sea-life characters in the films, and they inspired me to create my own interpretation – just for fun.
Hey there, I m so happy to be here and thanks to CGArena to give me the opportunity to share my workflow with you. A little bit about me, I am a freelance character artist working from France and I made this character during some spare time. Let’s get down to business.
Hello everyone! I am Sebastien Czaja, and for the last five years, I have been working as an illustrator in architecture in France. Briefly, this image was created for my personal amusement, for an interview. It was such a real pleasure for me to create it that I wanted to go as far as possible with the finish. You are going to see in this Making Of article that I used simple and classical methods in order to reach my aim. Actually, I prefer using 3D software like 3ds Max and painting software Photoshop as strong tools, rather than a direct route to a final piece.
A quick look at how to key colors in Blender compositor.AlthouAnd the answer is: “Yes, you can!” And it is very easy, although not as powerful as the Aftereffects keying algorithm, it still works surprisingly well. You can also combine this technique with a painted alpha mask to have even more control over the results.gh I primarily use Aftereffects/Photoshop for any color keying work, I had a thought “Can I do this in blender?”
Hi everyone, this is a short making of my pic ‘a cop’. There is no secret that every project starts from searching for references. So, I goggled a little and found some really serious American guys. The left picture in the top row with a Real McKenzie’s is my favourite of course. My idea was to make a series of images with a similar huge-head characters and one-style environments with box-stylized forms of the objects. Not all of them are ready for now; maybe I’ll finish all of them someday. But actually I guess it will never happen.
Hi, my name is Ivan and I am from Spain, right now I am taking a 3D animation and special effects course. Well in this tutorial I am going to share with you the process of my model “Pink Converse”, or at least I will try, since this is my first Making Off .I am really happy to be doing this Making Off, and I thank CGArena for this opportunity.Let’s get started! I used Autodesk Softimage and Photoshop for this piece. I decided to make a pair of tennis shoes because I am in the process of making a little girls model, and this model needed a shoe.
Hi again, if you will read this tutorial you will learn how to create a Digital Photo Frame. The entire process will be covered, how to model, texture, create materials and render with VRay. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats. Let’s move on.
Attention! This is an Advanced tutorial. This means that there is No Sound! only video of me building the aircraft. If you do not have sufficient knowledge of 3DS MAX or need to start on something with explanations as I model, Please watch how to model an F 16 Fighter Jet, which is a very good beginner to intermediate tutorial to get you started.
In This “Making Of” article I will try to explain the techniques that I used to create this image. I will focus mainly upon the textures/shaders part.
I made this character to add it to my personal portfolio, I will show you how I created it. I wanted to create a humanoid-reptile creature, I searched the google for reference pics for some interesting reptiles, and found a pic of a weird reptile and it was the whole inspiration.
’ve created this work for a local CG contest that had “Speed” as theme. I’ve started the project directly in ZBrush 4, without having a very clear vision about how the subject will look like and without making any sketches.The only thing I had in mind when I started the modeling was that I’ve wanted to create a very elongated vehicle that should have a very small distance between ground and motorcycle and the pilot should be connected with the machine through many cables and devices. The first sketch of the project was this one.
In this 3ds Max tutorial we’re going to create a 3d snow scene. The focus will be the snowy hills, snow on the branches of the tree, and snow flakes flowing in the air. Additionally we’ll learn about using fog, simple lens effects, and creating soft shadows. I’m using 3ds Max 2010 but many older versions should work just as well.
This project started in a moment of free time at the studio where I’m working. As a Generalist I wanted to do an image where I can study a little bit of every aspect of a project.For me the hardest part was to decide what to create, so after spending sometime on thinking, I figured out that I wanted to do a weird cartoon, and then how this bunny started to “born”.
I’ve always loved the mariners Blizzard made for Starcraft and this was my main inspiration when creating this image. I also like using a realistic cartoon style, so I thought to myself: how can I mix these elements and make the image funny?
Hi all friends, Thank you for taking the time to read this tutorial, hopefully useful to all and can inspire all the friends who want to learn 3d, especially those friends which are just learning 3d… This image is created for one challenge. The main basic in this scene is to make some out of the box concept, that not being ordinary and it’s contain a lots of detail…ok then so let’s get started!
In this tutorial we will start by configuring 3DsMax views and place reference pictures for our mobile into the scene.
In this 1 hour video tutorial you will learn how to create some complex Vray materials and works with vray render elements. Also we will composite the final work with Photoshop. I have used a simple toy in this tutorial but I recommend you to watch it completely because I tried to show several techniques which can be use in other rendering such as Architechtural visualization. Below is the low-res version of the tutorial, if you like to download the hi-resolution file then register in the CGArena forum and download the zip version of the high-resolution file.
The Making of Gryphon Bot: Modeling the Thooths (Part 19 – 23).